Focus Network

A knowledge base about desktop vehicle combat games, published in Australia by Legionella Personal s.r.o.

Entry 3 of 7

Progression, currencies and spending

Quick answerThese games run two parallel economies: research points that unlock vehicles, and in-game currency that pays to buy, equip and repair them. Real money usually buys speed rather than exclusive power. Anything you buy inside a game in Australia is still a consumer transaction, and the consumer guarantees under the Australian Consumer Law apply to it.

Progression is the part of this category that most often turns a curious player into an annoyed one, and almost always because the second economy was invisible until it bit. A new player understands that playing unlocks vehicles. What surprises them is that playing can also lose money, that the vehicle they unlocked costs a further sum to actually own, and that the rate at which all of this moves is itself a product being sold. None of that is hidden, but it is rarely explained in one place. This entry does that, and then sets out where a reader in Australia stands as a buyer.

Two economies, not one

Nearly every title in this category separates progression into two tracks that are earned together and spent differently.

Research
Points earned by playing a vehicle, which accumulate towards the next vehicle in that branch of the tech tree. Research is usually tied to the specific vehicle you played, so progress down one branch does not advance another.
Currency
In-game money earned in the same matches, spent on purchasing the vehicle research has unlocked, on ammunition, modifications, crew training and repairs. Research unlocks the right to buy; currency completes the purchase.

Titles typically add a second, premium currency bought with real money and used for a different set of things. Where the two currencies can be exchanged, the exchange usually runs one way, which is worth checking before assuming a purchase can be undone.

How research actually accumulates

Research is earned by doing useful things in a match rather than by finishing it, and the rate depends on the vehicle you are playing, the realism level you play at, and whether the match was a win. Three properties of the system explain most of the frustration attached to it.

First, research is branch-bound: playing an aircraft advances an aircraft, not a tank. Second, higher-rated vehicles cost disproportionately more to research than lower-rated ones, so progression slows as you climb. Third, the rate is a design lever the developer adjusts, and it is also the thing a premium account multiplies — which means the pace you experience at the start is not a fixed property of the game.

Repair costs, and why a good session can lose money

Losing a vehicle in a match usually costs currency to return it to service. Repair costs scale with the vehicle's rating, so an advanced vehicle can cost more to repair than an average match in it earns. A player who advances quickly, loses often and plays without a premium account can end a session with less currency than they started with, and still have researched something they cannot afford to buy.

This is the single most useful mechanic for a newcomer to understand, because the remedy is free: stay at lower ratings longer than you think you need to. Low-rated vehicles cost little to repair, forgive mistakes, and let currency accumulate while you learn. The shape of a match also matters here — late in a losing match, choosing not to spawn again is a legitimate economic decision.

What real money buys

Purchases in this category fall into a small number of recognisable types. The table describes the mechanism of each, not the price of any, and prices are set by publishers rather than by us.

Common purchase types in vehicle combat games, what each does mechanically, and the question worth asking before paying.
Purchase typeWhat it does What to check first
Premium account time Multiplies research and currency earned for a fixed period That it is time-based and runs down whether or not you play
Premium vehicle A vehicle bought outright, usually earning at a higher rate Its battle rating, since a premium vehicle above your skill level earns less, not more
Premium currency Converts to in-game purchases, sometimes to research completion Whether conversion is one way, and what it cannot be spent on
CosmeticsAppearance only Nothing mechanical; the only honest reason to buy is that you like it
Bundles and packsSeveral of the above together What the pack contains item by item, and whether you already own part of it
Randomised itemsA chance at an item rather than the item Whether the odds are published, and what the worst outcome is

A reasonable rule of thumb: premium account time helps a player who already knows what they want to research, and helps nobody who does not. Premium vehicles are most useful well below the rating a player has reached, not above it.

Randomised items, stated plainly

Some titles sell items where the money buys a chance at a reward rather than the reward itself. The mechanism is not unique to this category, and this site takes no position on whether anyone should buy them. What it does insist on is disclosure: a buyer should be able to find out, before paying, what the possible outcomes are and how likely each is. Where a publisher does not make that plain, that absence is itself information.

Two Australian points are worth knowing. Games containing simulated gambling are considered in classification decisions, and those decisions are published by the Australian Classification Board, which is the authoritative record for any title distributed here. And where a purchase is promoted in a way that misleads a buyer about what they will receive, that is conduct the Australian Competition and Consumer Commission deals with. We do not present randomised purchases as suitable for children; the family guidance entry covers that in full.

Your position as a buyer in Australia

A purchase inside a game is a purchase. The Australian Consumer Law applies to supplies of goods and services to consumers in Australia, and the consumer section of the ACCC website publishes plain-language guidance on consumer guarantees and on when a repair, replacement or refund is owed. Read that rather than a summary written by anybody with a commercial interest, including this one.

Three practical implications follow. A publisher's own refund policy sits alongside the consumer guarantees rather than replacing them. A statement in an advertisement about what a purchase contains is a representation the seller has to stand behind. And a term in a user agreement does not remove a guarantee that the law does not allow to be removed.

Where the money actually goes

Payment for in-game content is a transaction with the publisher or its payment processor, not with this site. Focus Network handles no payments, sees no order details and has no access to any game account. Our commercial arrangement is described in full on the affiliate disclosure page.

A short checklist before a first purchase

  • Play the free content for at least a week first, so you know which branch you want to advance.
  • Check whether the item is time-limited, account-bound or transferable.
  • Read the publisher's refund policy, then read the ACCC guidance above, and treat the second as the floor.
  • Buy from the publisher's own store or an authorised platform, never from a third-party key seller you found through a search — the reasons are set out in the accounts entry.
  • Keep the receipt and the order number; a dispute without either is much harder.
  • If the account belongs to a child, set payment controls at the platform level before, not after.

What to watch out for

  • Buying to escape a rating you are struggling at. A purchase does not fix a battle rating problem; dropping back down does.
  • Premium time bought before a busy month. It runs on the calendar, not on hours played.
  • Offers found outside the game. Discounts advertised by third parties are the most common route to a compromised account.
  • Treating a sale as advice. A storefront recommendation is advertising, and so is any link on this site that we have marked as paid.

If something goes wrong

Start with the publisher's own support channel, in writing, with the order number. If that does not resolve it, the ACCC explains the next steps and the role of state and territory consumer protection agencies. If the problem is that an account or payment method has been misused rather than that a purchase disappointed, treat it as a security incident first: report it to Scamwatch, contact your bank, and follow the account recovery steps in the next entry.